ðWorlds
Explore diverse worlds, each offering unique gameplay experiences.
Earth
The Earth world is an expansive, realistic map based on the real world, scaled down to 1:500
. To put it into perspective, the world border is 73 728 x 36 864
. Players can explore, claim, and develop towns within this vast environment, featuring familiar continents and diverse landscapes. Town claiming is enabled, making it the perfect world for building and expanding your own community in a realistic setting.
Resource Worlds
Resource worlds are worlds specifically for players to gather resources in. These worlds reset monthly, so it is highly advised to not leave behind any important belongings. Elytra usage is not allowed during the first week of world reset to give newer players a chance to gather rare resources at the same pace as veterans.
The Overworld has a world size of
5 000 x 5 000
. Town claiming is not allowed in this world.The Nether has a world size of
5 000 x 5 000
. Town claiming is not allowed in this world.The End has a world size of
5 000 x 5 000
. Town claiming is not allowed in this world.
Combat Arena
The Combat Arena is a world where players can combat each other without worry of losing items, durability and/or experience.
Abyssal Worlds: Alpha Test
The Abyssal Worlds feature is being tested as part of an alpha phase. Players who reach 20â
will lose access to the normal resource worlds and gain access to the abyssal resource worlds. These new worlds are always in a night-time and rainy state, with more challenging conditions.
Features
Players can level their /skills to gain stat boosts and new abilities that enhance gameplay and may improve town revenue.
Experience points for leveling /skills can only be earned in the abyssal resource worlds.
Hostile mobs will spawn based on the average skill levels of nearby players.
Some mobs in the abyssal worlds are exhibiting strange behavior, acting out of place compared to their usual nature. Expect some surprising encounters.
Test Details
The alpha test period may end at any moment without notice.
Player /skills may be reset if there are significant changes to the plugin.
This feature is part of ongoing development, and changes may be made based on feedback and testing.
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